#ifndef SASS_SOURCE_MAP_H
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#define SASS_SOURCE_MAP_H
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#include <string>
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#include <vector>
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#include "ast_fwd_decl.hpp"
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#include "base64vlq.hpp"
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#include "position.hpp"
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#include "mapping.hpp"
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#define VECTOR_PUSH(vec, ins) vec.insert(vec.end(), ins.begin(), ins.end())
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#define VECTOR_UNSHIFT(vec, ins) vec.insert(vec.begin(), ins.begin(), ins.end())
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namespace Sass {
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class Context;
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class OutputBuffer;
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class SourceMap {
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public:
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std::vector<size_t> source_index;
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SourceMap();
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SourceMap(const std::string& file);
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void append(const Offset& offset);
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void prepend(const Offset& offset);
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void append(const OutputBuffer& out);
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void prepend(const OutputBuffer& out);
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void add_open_mapping(const AST_Node_Ptr node);
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void add_close_mapping(const AST_Node_Ptr node);
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std::string render_srcmap(Context &ctx);
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ParserState remap(const ParserState& pstate);
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private:
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std::string serialize_mappings();
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std::vector<Mapping> mappings;
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Position current_position;
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public:
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std::string file;
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private:
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Base64VLQ base64vlq;
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};
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class OutputBuffer {
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public:
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OutputBuffer(void)
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: buffer(""),
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smap()
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{ }
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public:
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std::string buffer;
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SourceMap smap;
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};
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}
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#endif
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