| /**  | 
|  * 使用普通的js方案实现slider  | 
|  */  | 
| export default {  | 
|     watch: {  | 
|         value(n) {  | 
|             // 只有在非滑动状态时,才可以通过value更新滑块值,这里监听,是为了让用户触发  | 
|             if (this.status === 'end') {  | 
|                 this.updateSliderPlacement(n, true)  | 
|             }  | 
|         }  | 
|     },  | 
|     mounted() {  | 
|         this.init()  | 
|     },  | 
|     methods: {  | 
|         init() {  | 
|             this.getSliderRect()  | 
|         },  | 
|         // 获取slider尺寸  | 
|         getSliderRect() {  | 
|             // 获取滑块条的尺寸信息  | 
|             setTimeout(() => {  | 
|                 this.$uGetRect('.u-slider').then((rect) => {  | 
|                     this.sliderRect = rect  | 
|                     this.updateSliderPlacement(this.value, true)  | 
|                 })  | 
|             }, 10)  | 
|         },  | 
|         // 是否可以操作  | 
|         canNotDo() {  | 
|             return this.disabled  | 
|         },  | 
|         // 获取当前手势点的X轴位移值  | 
|         getTouchX(e) {  | 
|             return e.touches[0].clientX  | 
|         },  | 
|         formatStep(value) {  | 
|             // 移动点占总长度的百分比  | 
|             return Math.round(Math.max(this.min, Math.min(value, this.max)) / this.step) * this.step  | 
|         },  | 
|         // 发出事件  | 
|         emitEvent(event, value) {  | 
|             this.$emit(event, value || this.value)  | 
|         },  | 
|         // 标记当前手势的状态  | 
|         setTouchStatus(status) {  | 
|             this.status = status  | 
|         },  | 
|         onTouchStart(e) {  | 
|             if (this.canNotDo()) {  | 
|                 return  | 
|             }  | 
|             // 标示当前的状态为开始触摸滑动  | 
|             this.emitEvent('start')  | 
|             this.setTouchStatus('start')  | 
|         },  | 
|         onTouchMove(e) {  | 
|             if (this.canNotDo()) {  | 
|                 return  | 
|             }  | 
|             // 滑块的左边不一定跟屏幕左边接壤,所以需要减去最外层父元素的左边值  | 
|             const x = this.getTouchX(e)  | 
|             const { left, width } = this.sliderRect  | 
|             const distanceX = x - left  | 
|             // 获得移动距离对整个滑块的百分比值,此为带有多位小数的值,不能用此更新视图  | 
|             // 否则造成通信阻塞,需要每改变一个step值时修改一次视图  | 
|             const percent = (distanceX / width) * 100  | 
|             this.setTouchStatus('moving')  | 
|             this.updateSliderPlacement(percent, true, 'moving')  | 
|         },  | 
|         onTouchEnd() {  | 
|             if (this.canNotDo()) {  | 
|                 return  | 
|             }  | 
|             this.emitEvent('end')  | 
|             this.setTouchStatus('end')  | 
|         },  | 
|         // 设置滑点的位置  | 
|         updateSliderPlacement(value, drag, event) {  | 
|             // 去掉小数部分,同时也是对step步进的处理  | 
|             const { width } = this.sliderRect  | 
|             const percent = this.formatStep(value)  | 
|             // 设置移动的值  | 
|             const barStyle = {  | 
|                 width: `${percent / 100 * width}px`  | 
|             }  | 
|             // 移动期间无需过渡动画  | 
|             if (drag === true) {  | 
|                 barStyle.transition = 'none'  | 
|             } else {  | 
|                 // 非移动期间,删掉对过渡为空的声明,让css中的声明起效  | 
|                 delete barStyle.transition  | 
|             }  | 
|             // 修改value值  | 
|             this.$emit('input', percent)  | 
|             // 事件的名称  | 
|             if (event) {  | 
|                 this.emitEvent(event, percent)  | 
|             }  | 
|             this.barStyle = barStyle  | 
|         },  | 
|         onClick(e) {  | 
|             if (this.canNotDo()) {  | 
|                 return  | 
|             }  | 
|             // 直接点击滑块的情况,计算方式与onTouchMove方法相同  | 
|             const { left, width } = this.sliderRect  | 
|             const value = ((e.detail.x - left) / width) * 100  | 
|             this.updateSliderPlacement(value, false, 'click')  | 
|         }  | 
|     }  | 
| } |