| /** | 
|  * 使用普通的js方案实现slider | 
|  */ | 
| export default { | 
|     watch: { | 
|         value(n) { | 
|             // 只有在非滑动状态时,才可以通过value更新滑块值,这里监听,是为了让用户触发 | 
|             if (this.status === 'end') { | 
|                 this.updateSliderPlacement(n, true) | 
|             } | 
|         } | 
|     }, | 
|     mounted() { | 
|         this.init() | 
|     }, | 
|     methods: { | 
|         init() { | 
|             this.getSliderRect() | 
|         }, | 
|         // 获取slider尺寸 | 
|         getSliderRect() { | 
|             // 获取滑块条的尺寸信息 | 
|             setTimeout(() => { | 
|                 this.$uGetRect('.u-slider').then((rect) => { | 
|                     this.sliderRect = rect | 
|                     this.updateSliderPlacement(this.value, true) | 
|                 }) | 
|             }, 10) | 
|         }, | 
|         // 是否可以操作 | 
|         canNotDo() { | 
|             return this.disabled | 
|         }, | 
|         // 获取当前手势点的X轴位移值 | 
|         getTouchX(e) { | 
|             return e.touches[0].clientX | 
|         }, | 
|         formatStep(value) { | 
|             // 移动点占总长度的百分比 | 
|             return Math.round(Math.max(this.min, Math.min(value, this.max)) / this.step) * this.step | 
|         }, | 
|         // 发出事件 | 
|         emitEvent(event, value) { | 
|             this.$emit(event, value || this.value) | 
|         }, | 
|         // 标记当前手势的状态 | 
|         setTouchStatus(status) { | 
|             this.status = status | 
|         }, | 
|         onTouchStart(e) { | 
|             if (this.canNotDo()) { | 
|                 return | 
|             } | 
|             // 标示当前的状态为开始触摸滑动 | 
|             this.emitEvent('start') | 
|             this.setTouchStatus('start') | 
|         }, | 
|         onTouchMove(e) { | 
|             if (this.canNotDo()) { | 
|                 return | 
|             } | 
|             // 滑块的左边不一定跟屏幕左边接壤,所以需要减去最外层父元素的左边值 | 
|             const x = this.getTouchX(e) | 
|             const { left, width } = this.sliderRect | 
|             const distanceX = x - left | 
|             // 获得移动距离对整个滑块的百分比值,此为带有多位小数的值,不能用此更新视图 | 
|             // 否则造成通信阻塞,需要每改变一个step值时修改一次视图 | 
|             const percent = (distanceX / width) * 100 | 
|             this.setTouchStatus('moving') | 
|             this.updateSliderPlacement(percent, true, 'moving') | 
|         }, | 
|         onTouchEnd() { | 
|             if (this.canNotDo()) { | 
|                 return | 
|             } | 
|             this.emitEvent('end') | 
|             this.setTouchStatus('end') | 
|         }, | 
|         // 设置滑点的位置 | 
|         updateSliderPlacement(value, drag, event) { | 
|             // 去掉小数部分,同时也是对step步进的处理 | 
|             const { width } = this.sliderRect | 
|             const percent = this.formatStep(value) | 
|             // 设置移动的值 | 
|             const barStyle = { | 
|                 width: `${percent / 100 * width}px` | 
|             } | 
|             // 移动期间无需过渡动画 | 
|             if (drag === true) { | 
|                 barStyle.transition = 'none' | 
|             } else { | 
|                 // 非移动期间,删掉对过渡为空的声明,让css中的声明起效 | 
|                 delete barStyle.transition | 
|             } | 
|             // 修改value值 | 
|             this.$emit('input', percent) | 
|             // 事件的名称 | 
|             if (event) { | 
|                 this.emitEvent(event, percent) | 
|             } | 
|             this.barStyle = barStyle | 
|         }, | 
|         onClick(e) { | 
|             if (this.canNotDo()) { | 
|                 return | 
|             } | 
|             // 直接点击滑块的情况,计算方式与onTouchMove方法相同 | 
|             const { left, width } = this.sliderRect | 
|             const value = ((e.detail.x - left) / width) * 100 | 
|             this.updateSliderPlacement(value, false, 'click') | 
|         } | 
|     } | 
| } |