/** 
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 * 使用普通的js方案实现slider 
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 */ 
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export default { 
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    watch: { 
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        value(n) { 
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            // 只有在非滑动状态时,才可以通过value更新滑块值,这里监听,是为了让用户触发 
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            if (this.status === 'end') { 
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                this.updateSliderPlacement(n, true) 
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            } 
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        } 
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    }, 
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    mounted() { 
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        this.init() 
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    }, 
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    methods: { 
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        init() { 
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            this.getSliderRect() 
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        }, 
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        // 获取slider尺寸 
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        getSliderRect() { 
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            // 获取滑块条的尺寸信息 
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            setTimeout(() => { 
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                this.$uGetRect('.u-slider').then((rect) => { 
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                    this.sliderRect = rect 
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                    this.updateSliderPlacement(this.value, true) 
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                }) 
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            }, 10) 
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        }, 
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        // 是否可以操作 
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        canNotDo() { 
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            return this.disabled 
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        }, 
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        // 获取当前手势点的X轴位移值 
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        getTouchX(e) { 
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            return e.touches[0].clientX 
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        }, 
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        formatStep(value) { 
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            // 移动点占总长度的百分比 
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            return Math.round(Math.max(this.min, Math.min(value, this.max)) / this.step) * this.step 
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        }, 
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        // 发出事件 
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        emitEvent(event, value) { 
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            this.$emit(event, value || this.value) 
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        }, 
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        // 标记当前手势的状态 
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        setTouchStatus(status) { 
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            this.status = status 
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        }, 
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        onTouchStart(e) { 
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            if (this.canNotDo()) { 
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                return 
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            } 
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            // 标示当前的状态为开始触摸滑动 
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            this.emitEvent('start') 
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            this.setTouchStatus('start') 
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        }, 
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        onTouchMove(e) { 
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            if (this.canNotDo()) { 
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                return 
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            } 
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            // 滑块的左边不一定跟屏幕左边接壤,所以需要减去最外层父元素的左边值 
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            const x = this.getTouchX(e) 
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            const { left, width } = this.sliderRect 
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            const distanceX = x - left 
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            // 获得移动距离对整个滑块的百分比值,此为带有多位小数的值,不能用此更新视图 
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            // 否则造成通信阻塞,需要每改变一个step值时修改一次视图 
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            const percent = (distanceX / width) * 100 
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            this.setTouchStatus('moving') 
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            this.updateSliderPlacement(percent, true, 'moving') 
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        }, 
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        onTouchEnd() { 
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            if (this.canNotDo()) { 
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                return 
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            } 
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            this.emitEvent('end') 
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            this.setTouchStatus('end') 
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        }, 
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        // 设置滑点的位置 
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        updateSliderPlacement(value, drag, event) { 
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            // 去掉小数部分,同时也是对step步进的处理 
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            const { width } = this.sliderRect 
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            const percent = this.formatStep(value) 
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            // 设置移动的值 
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            const barStyle = { 
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                width: `${percent / 100 * width}px` 
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            } 
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            // 移动期间无需过渡动画 
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            if (drag === true) { 
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                barStyle.transition = 'none' 
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            } else { 
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                // 非移动期间,删掉对过渡为空的声明,让css中的声明起效 
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                delete barStyle.transition 
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            } 
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            // 修改value值 
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            this.$emit('input', percent) 
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            // 事件的名称 
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            if (event) { 
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                this.emitEvent(event, percent) 
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            } 
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            this.barStyle = barStyle 
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        }, 
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        onClick(e) { 
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            if (this.canNotDo()) { 
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                return 
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            } 
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            // 直接点击滑块的情况,计算方式与onTouchMove方法相同 
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            const { left, width } = this.sliderRect 
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            const value = ((e.detail.x - left) / width) * 100 
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            this.updateSliderPlacement(value, false, 'click') 
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        } 
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    } 
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} 
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